Type of Object
|
Average Poly Count
|
Object Size |
Space Derbies/Beacons |
1-500 ± 10%
|
Tiny-Small |
Light Fighters
|
400-600 ± 10% |
Small |
Medium Fighters
|
500-700 ± 10% |
Small-Medium |
Heavy Fighters
|
600-800 ± 10% |
Medium |
Transports/Corvettes
|
700-1500 ± 10% |
Medium-Large |
Capital Ships
|
1000-2000 ± 10%
|
Large |
Stations
|
2000-3000 ± 10% |
Huge |
Planets |
5000 + |
Ludicrous |
This is just a general guideline
for object construction, and some models may require a higher
poly count in order to be properly constructed. You better
not have anything that is up in the range of Ludicrous with
out any good reason, unless you are building a planet with
lots of detail (cities, canyons, etc...) =)
Capping: The model must have
no open holes, even if the faces are not going to be seen.
This should prevent the dreaded doubling up of face during
conversion, and make Boolean operations easier and will
eliminate many problems associated with file conversion
between various formats.
Optimizing: No flat surface
should have more then (number of edges minus two) faces.
A face is defined by three points (vertices).
|