IMPORTANT: (*) meshes marked with this sign are simple models suitable for games and such.

 

Bloodfang (*)

Description

The latest version of the Bloodfang, Prince Thrakath's personal fighter, is said to be a pound for pound match with the contemporary Excalibur class. The effectiveness of the Bloodfang makes you wonder why those cat engineer pukes don't wise up and build more of these things for their elite pilots. Good for us that they don't... but then again it might be because of the same reasons we don't mass produce the Excalibur. An extremely powerful fighter that combines speed with heavy hitting power of two heavy guns. The interesting thing about this craft is the heavy rear shielding, which suggests that the Prince learned his lesson from getting blown out of his previous Bloodfang... it also makes his craft a cast-iron pain in the ass to take down from the rear. (TCE)

Formats

Authors

  • Marts "CptnEisen" Baldwin (3ds Conversion)

 

Darket (*)

Description

The Darket is a light fighter with jump capabilities and an incredibly fast turn rate. Its light armor and shielding are counter-balanced by its speed and acceleration, making it difficult to track in battle. (TCE)

Formats

Authors

  • Scheherazade (Mesh)
  • HaroldTheMadCow (Textures)

 

Dralthi MK II

Description

If you were running around Kilrathi space back in the 2650's you were bound to run in to Dralthis even more than asteroids. These things were ubiquitous, possibly even more so than the lighter Salthis. Flatter than pancakes and sporting only two lasers, the Dralthis have as much punch as the our Hornet, but are slightly better armored. A medium fighter in every sense of the word, this is pretty much your typical Kilrathi fighter. (TCE)

Formats

Authors

 

Dralthi MK III

Description

Having endured decades of revision, the third generation of the Dralthi medium fighter is comparable to the Hellcat V. It's slightly faster and more maneuverable, but has mediocre shielding and armor. (TCE)

Formats

Authors

 

Dralthi (*)

Description

Having endured decades of revision, the fourth generation of the Dralthi medium fighter is comparable to the Thunderbolt. It's slightly faster and more maneuverable, but has mediocre shielding and armor. (TCE)

Formats

Authors

  • Scheherazade (Mesh)
  • HaroldTheMadCow (Textures)

 

Ekapsi (*)

Description

Pesky as Darkets, the Ekapshi's pack quite a punch with their quad Laser and dual Meson Blaster mounts. Throw in four HS missiles, and you sure don't want to get alot of these guys on your tail. A surprising note is that the Ekapshi is one of the faster craft in the Kilrathi arsenal, and it is also one of the most heavily armored. Only the Paktahn has heavier shields than the Ekapshi, and many rookie pilots act surprised when the Ekapshi doesn't immediately fold under their energy beams like a Strakha or a Darket would. These tiny buggers always attack in packs, multiplying their armament strength and their deadliness. I for one can tell you that flying mud missions against these guys are a pain in the ass. Luckily for us, most Kilrathi look down on drawing atmospheric duty, instead opting for careers involving space-based craft, so even though the Ekapshi is arguably their best all-around fighter, most of the pilots who man them are sub-par. (TCE)

Formats

Authors

  • Marts "CptnEisen" Baldwin (3ds Conversion)

 

Gothri (*)

Description

The Kilrathi Gothri can pose a very real threat to any ship in the Gemini Sector. With its impressive acceleration, it can reach high velocities. When you are facing a Gothri in combat, you should concentrate on its weak armor. A few well-placed concentrated bursts of gunfire can severely damage this fighter. However, it is not that easy to close on it. The Gothri is very maneuverable and can easily down you first with its array of blasters. (TCE)

Formats

Authors

  • Marts "CptnEisen" Baldwin (3ds Conversion)

 

Jalkehi (*)

Description

The Jalkehi is one of those classification anomalies. The shields and armor are thinner than some medium fighters, but the gun and missile armament, as well as the size, definitely put it in the heavy category. The quad lasers have a good punch at long ranges, and alot of pilots have observed Jalkehi pilots opening fire at extreme ranges. The four image recognition missiles bolster the attack value of this craft significantly, and the sole dumbfire, added almost as an afterthought gives the Jalkehi some quick strike capability against capital ships. The top speed and maneuverability are nothing to shout about, but both are decent enough to give you a run for your money in a dogfight. Not to mention that the rear neutron gun can catch you with your pants down if you tail too closely. All in all, a solid heavy fighter, with a strange mixture of characteristics. (TCE)

Formats

Authors

  • Marts "CptnEisen" Baldwin (3ds Conversion)

 

Jalthi (*)

Description

These craft are one of the most deadly pieces of machinery that the Cats can throw at you. Slow as heck, but sure pack a big wallop - not to mention carry a decent missile armament. Don't get me wrong, these craft aren't invincible, but they are deadly. After learning to fight them in the sim and in the real deal, I learned the best way to make it home alive is to use your speed and maneuverability advantage to stay out of the cone of fire of the six lasers. At the first head on pass, try to swing around the front, slow down to fight them, and for pete's sake, never NEVER overshoot. If you overshoot, yu may find yourself kissin' nebula. All in all, a solid craft that demands respect. (TCE)

Formats

Authors

 

K Ha Haf (*)

Description

The maneuverability may lead you to believe that this thing is just a, well, a rock, but the decent top speed, which rivals our Thunderbolt VII, as well as the dual Meson blaster, quad Reaper cannon armament can really ruin your day. The interesting warhead loadout of sixteen mines is somewhat surprising, but effective around jump points and choke points in asteroid fields. However, the most observed usage of the mines is to eliminate pilots following too close to its rear, somehthing like a warhead turret. Damned tricky and damned effective. Your missile warning light won't go off since nothings locked on you, but the mines are deadly in a light fighter with light to moderate damage. Perhaps the most interesting thing is that the K Ha Haf has the heftiest shields and armor of any fighter craft in existence. Most of this is due to the rock slabs that are attached to the hull which acts as a sort of blast deflecting natural form of durasteel. (TCE)

Formats

Authors

  • Marts "CptnEisen" Baldwin (3ds Conversion)

 

Kor-larh (*)

Description

description not available...

Formats

Authors

  • Marts "CptnEisen" Baldwin (3ds Conversion)

 

Paktahn (*)

Description

The Kilrathi Paktahn is similar to the Longbow by virtue of its torpedo attack capabilities. With two torpedo hardpoints and an impressive array of guns, this bomber can engage several fighters during a single run. Terran Intelligence reprots that Paktahns often fly with Dralthi or Darket escorts. (TCE)

Formats

Authors

  • Scheherazade (Mesh)
  • HaroldTheMadCow (Textures)

 

Sorthak (*)

Description

Huge pieces of machinery, these Kilrathi beasts are a tough nut to take down. Not necessarily because they can dogfight well, but you can't get too close or those Meson turrets'll rip you to shreds. The eight missile loadout rounds ou the impressive armament on this large craft. Funny thing is, the Sorthak isn't much larger than our own Longbow, it's just that it's a wide ship and somewhat resembles a corvette. The max speed ain't to shabby, and the maneuverability is better than what you'd expect it to be, but she's such a big target she almost attracts cannon fire. Good thing for her is that she can take a lot of punishment. For once the Kilrathi engineers got it right, rear shielding is more important than forward shielding in an attack fighter. The deadly combination of the heavy rear shields and twin turrets is something you should be aware of when flying against it. Alot of pilots have snuck up on it and emptied their guns, only to find the Sorthak dented, and a whole lotta green beams headed back their way. (TCE)

Formats

Authors

  • Scheherazade (Mesh)
  • HaroldTheMadCow (Textures)

 

Strakha MK2 (*)

Description

The only stealth fighter in mass production, the Strakha is a recon ship that relies more on secrecy than firepower. Two meson guns and a duo of lasers serve to defend it from enemy fighters, and a lone Strakha has been known to eliminate four Hellcats in the space of ten minutes. (TCE)

Formats

Authors

  • Scheherazade (Mesh)
  • HaroldTheMadCow (Textures)

 

Vaktoth (*)

Description

The Vaktoth heavy Kilrathi fighter whose performance is slightly better than that of the Confederation Thunderbolt. With its jump capabilities and auxiliary meson guns, this fighter is primarily used for escort and scout missions that do not involve capital ships. (TCE)

Formats

Authors

  • Scheherazade (Mesh)
  • HaroldTheMadCow (Textures)